Download from DropBox:
Windows: https://www.dropbox.com/s/2dtz6z8lsvvd84d/HotShots-Win.7z?dl=0
Mac: https://www.dropbox.com/s/v7rx8fx96buv6dz/HotShots-Mac.7z?dl=0
Linux: https://www.dropbox.com/s/2q3h9h5euichb7d/HotShots-Linux.7z?dl=0
For more frequent updates and info, check out Hot Shots Discord server:
I've also been posting WIP artwork in the Art Forum:
New enemy type, Zombies! There are 2 tiers and 2 varieties of melee zombies and 4 varieties of gunner zombies that will start showing up and deeper levels.
- I've fixed a problem that was causing characters to freeze up after attacking,
- it turns out I never turned on the robots' walk cycle animations,
- I added ammo to start with in Survival Mode so that new players can learn the game a little easier,
- I added buttons to randomly select a character and palette swap,
- I've slowed down the difficulty progression, so you should have more time to buy upgrades before the really hard enemies show up (since the new zombies make things trickier, and I haven't even started with the harder robots)
- I've made a few character tweaks here and there, but I've especially boosted Silence's melee attacks and greenshot, since she was especially struggling against hordes of zombies.
And if you missed the previous update, it's 3 new characters, Thrash Psyche the Dragon, Revenant Eclipse the Nekomata and Agate Melody the Unicorn.
Next up I will probably keep adding enemies, since it will be very helpful to have all the enemies implemented before designing game modes. At some point, this will include AI enemy versions of the playable characters, and friendly team-mate versions of enemies.
chris-the-stick
interesting game concept!
i will check it out